Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp
emil kirichev 5255e7d801 Datasmith Solidworks: Additional fix for "Lights exported from solidwork should be converted to StdEmissive materials in UE"
Include file that was left out in original submit

#jira UE-137239
#rb JeanLuc.Corenthin
#preflight 61e18fbf0b6c7e8b314add72

#ROBOMERGE-AUTHOR: emil.kirichev
#ROBOMERGE-SOURCE: CL 18617598 in //UE5/Release-5.0/... via CL 18617623 via CL 18617639
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18617669 by emil kirichev in ue5-main branch]
2022-01-14 10:14:55 -05:00
..

// Copyright Epic Games, Inc. All Rights Reserved.

This project requires environment variable SWIG_DIR to be set to the Swig 4.0.1 (www.swig.org) third party directory
on the developer's workstation in order to run swig.exe and regenerate Private\DatasmithFacadeCSharp.cpp and Public\*.cs.
Python3 is also required in order to execute a post-SWIG script adding missing headers to generated files.