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- Addressed remaining NDA platform code that was present in public facing folders - Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0 - Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2 - Fixed Switch indefinite hang - Self test run successfully on this console - Added IRunningStateOptions to control app run state: startup and check running state options - AudioUnitTests run successfully on XboxOneGDK and XSX - XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334 #jira UEENGQA-52681, UE-127449 #rb Jerome.Delattre #robomerge 5.0 [CL 17830364 by chris constantinescu in ue5-main branch]
62 lines
3.0 KiB
XML
62 lines
3.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<RootNamespace>LowLevelTests.Automation</RootNamespace>
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<AssemblyName>LowLevelTests.Automation</AssemblyName>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\LowLevelTests</OutputPath>
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<Configurations>Debug;Release;Development</Configurations>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<DebugType>pdbonly</DebugType>
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\AutomationTool\Scripts\AutomationScripts.Automation.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\AutomationTool\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All">
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<Private>false</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="../../../../Platforms/*/Source/Programs/AutomationTool/LowLevelTests/**/*.cs">
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<Link>Platform/$([System.Text.RegularExpressions.Regex]::Replace(%(Compile.RecursiveDir), [\\/].+$, ``))/%(Compile.FileName).cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="MySql.Data" Version="6.10.9" PrivateAssets="all" />
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Utility\" />
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</ItemGroup>
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</Project>
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