Files
UnrealEngineUWP/Engine/Source/Editor/TurnkeySupport/TurnkeySupport.Build.cs
JeanMichel Dignard 5ceaa4da35 In preparation for the editor low level tests, replaced checks against TargetType.Editor with bCompileAgainstEditor in module files.
#rb none
#preflight 61eaca4b445cebac10c368f1

[CL 18689576 by JeanMichel Dignard in ue5-main branch]
2022-01-21 10:26:31 -05:00

68 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TurnkeySupport : ModuleRules
{
public TurnkeySupport(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"DeveloperToolSettings",
"EngineSettings",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
"WorkspaceMenuStructure",
"MessageLog",
"Projects",
"ToolMenus",
"LauncherServices",
"SourceControl",
"EditorStyle",
"TurnkeyIO",
}
);
if (Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"UATHelper",
"SettingsEditor",
"Zen",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"Settings",
"SourceCodeAccess",
"LocalizationDashboard",
"MainFrame",
}
);
}
PrivateIncludePaths.AddRange(
new string[] {
"Editor/TurnkeySupport/Private",
}
);
}
}