Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Sequencer.Build.cs
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

99 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Sequencer : ModuleRules
{
public Sequencer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/Sequencer/Private",
"Editor/Sequencer/Private/DisplayNodes",
"Editor/UnrealEd/Private" // TODO: Fix this, for now it's needed for the fbx exporter
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"TimeManagement",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"ApplicationCore",
"AssetRegistry",
"CinematicCamera",
"ContentBrowser",
"Core",
"CoreUObject",
"CurveEditor",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"SceneOutliner",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"MovieScene",
"MovieSceneTracks",
"MovieSceneTools",
"MovieSceneCapture",
"MovieSceneCaptureDialog",
"EditorWidgets",
"SequencerWidgets",
"BlueprintGraph",
"LevelSequence",
"GraphEditor",
"ViewportInteraction",
"SerializedRecorderInterface",
"ToolMenus",
"ToolWidgets",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"ViewportInteraction",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ContentBrowser",
"PropertyEditor",
"Kismet",
"LevelEditor",
"MainFrame",
"DesktopPlatform",
"SerializedRecorderInterface"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SceneOutliner",
"CurveEditor",
"Analytics",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"LevelEditor",
"WorkspaceMenuStructure",
"MainFrame",
}
);
CircularlyReferencedDependentModules.Add("MovieSceneTools");
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}