Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Persona.Build.cs
thomas sarkanen 2cf825ba33 Added warning about incompatible post process anim BP being applied to a skeletal mesh
#jira UE-107355 - Post process animation blueprint in skeletal mesh doesn't clear after skeleton is changed to an incompatible one
#rb Jurre.deBaare
#preflight 619e3c50d87e4a573fc3b6ff

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 18282970 in //UE5/Release-5.0/... via CL 18282980
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18282990 by thomas sarkanen in ue5-release-engine-test branch]
2021-11-24 08:58:25 -05:00

98 lines
2.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Persona : ModuleRules
{
public Persona(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/Persona/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePaths.Add("Editor/Persona/Private/AnimTimeline");
PublicIncludePathModuleNames.AddRange(
new string[] {
"SkeletonEditor",
"AnimationEditor",
"AdvancedPreviewScene",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"MainFrame",
"DesktopPlatform",
"ContentBrowser",
"AssetTools",
"MeshReductionInterface",
"SequenceRecorder",
"AnimationBlueprintEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"AnimationModifiers",
"AnimationBlueprintLibrary",
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"ContentBrowserData",
"EditorStyle",
"Engine",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"InputCore",
"Kismet",
"KismetWidgets",
"AnimGraph",
"PropertyEditor",
"EditorWidgets",
"BlueprintGraph",
"RHI",
"Json",
"JsonUtilities",
"ClothingSystemEditorInterface",
"ClothingSystemRuntimeInterface",
"ClothingSystemRuntimeCommon",
"AnimGraphRuntime",
"CommonMenuExtensions",
"PinnedCommandList",
"RenderCore",
"SkeletalMeshUtilitiesCommon",
"ToolMenus",
"CurveEditor",
"SequencerWidgets",
"TimeManagement",
"Sequencer",
"StatusBar",
"ToolWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"Documentation",
"MainFrame",
"DesktopPlatform",
"SkeletonEditor",
"AssetTools",
"AnimationEditor",
"MeshReductionInterface",
"SequenceRecorder",
}
);
}
}