Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AsyncAction.h
michael noland 9c6ab2e98c Blueprints: Merged UK2Node_LatentOnlineCall into UK2Node_AsyncAction, and moved it from the Kismet module into BlueprintGraph
#jira UE-89731
#rb marc.audy

#ROBOMERGE-SOURCE: CL 11703390 in //UE4/Release-4.25/... via CL 11703446
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11703551 by michael noland in Main branch]
2020-02-27 17:17:36 -05:00

23 lines
580 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_BaseAsyncTask.h"
#include "K2Node_AsyncAction.generated.h"
class FBlueprintActionDatabaseRegistrar;
/** !!! The proxy object should have RF_StrongRefOnFrame flag. !!! */
UCLASS()
class BLUEPRINTGRAPH_API UK2Node_AsyncAction : public UK2Node_BaseAsyncTask
{
GENERATED_UCLASS_BODY()
// UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// End of UK2Node interface
};