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- First pass at consolidating editor code for API members/vertices where possible
- Make Variables & Output now use default literal for input value (so user doesn't have to hunt down literal box in graph)
Various bug fixes:
- Fixes crash in post undo after updating a variable default
- Fixes ':Array' flavor showing up in new SearchableComboBox when selecting `Is Array` for literal type
- Synchronize variable setter default literal with variable interface default literal
- Provide default literal field for outputs & variables for consistency
- Added win is widget support for single input/output types (i.e. floats for now)
- Don't show trigger simulate option on non-transmissible inputs (ex. OnPlay)
- Set simulate button visibility to only show when parameter transmission is supported by input
- Make simulate buttons in graph only visible when sound plays
- Start sounds automatically when clicking simulate in inspector
- Fixed initial condition "holding" trigger state for trigger routing now that Transmission System is only used inter-MetaSound (not intra-MetaSound) and we are deprecating Send/Receives
#rb phil.popp
#rnx
#jira UE-135813
#jira UE-132900
#jira UE-135844
#jira UE-116867
#jira UE-135366
#jira UE-137310
#preflight 61b7afe4fc570891338fea08
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18450046 in //UE5/Release-5.0/... via CL 18450065
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18450072 by rob gay in ue5-release-engine-test branch]
265 lines
7.4 KiB
C++
265 lines
7.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EditorStyleSet.h"
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#include "KismetPins/SGraphPinBool.h"
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#include "KismetPins/SGraphPinNum.h"
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#include "KismetPins/SGraphPinInteger.h"
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#include "KismetPins/SGraphPinObject.h"
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#include "KismetPins/SGraphPinString.h"
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#include "MetasoundEditorGraph.h"
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#include "MetasoundEditorGraphBuilder.h"
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#include "MetasoundEditorGraphMemberDefaults.h"
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#include "MetasoundEditorGraphNode.h"
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#include "MetasoundFrontendController.h"
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#include "SGraphPin.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/SNullWidget.h"
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#include "Widgets/SWidget.h"
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#define LOCTEXT_NAMESPACE "MetasoundEditor"
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namespace Metasound
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{
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namespace Editor
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{
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template <typename ParentPinType>
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class METASOUNDEDITOR_API TMetasoundGraphPin : public ParentPinType
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{
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public:
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SLATE_BEGIN_ARGS(TMetasoundGraphPin<ParentPinType>)
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{
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}
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SLATE_END_ARGS()
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Frontend::FConstInputHandle GetConstInputHandle() const
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{
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using namespace Frontend;
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const bool bIsInput = (ParentPinType::GetDirection() == EGPD_Input);
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if (bIsInput)
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{
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if (const UEdGraphPin* Pin = ParentPinType::GetPinObj())
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{
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if (const UMetasoundEditorGraphNode* MetasoundEditorNode = Cast<UMetasoundEditorGraphNode>(Pin->GetOwningNode()))
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{
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FConstNodeHandle NodeHandle = MetasoundEditorNode->GetConstNodeHandle();
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return NodeHandle->GetConstInputWithVertexName(Pin->GetFName());
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}
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}
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}
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return IInputController::GetInvalidHandle();
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}
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Frontend::FInputHandle GetInputHandle()
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{
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using namespace Frontend;
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const bool bIsInput = (ParentPinType::GetDirection() == EGPD_Input);
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if (bIsInput)
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{
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if (UEdGraphPin* Pin = ParentPinType::GetPinObj())
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{
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if (UMetasoundEditorGraphNode* MetasoundEditorNode = Cast<UMetasoundEditorGraphNode>(Pin->GetOwningNode()))
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{
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FNodeHandle NodeHandle = MetasoundEditorNode->GetNodeHandle();
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return NodeHandle->GetInputWithVertexName(Pin->GetFName());
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}
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}
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}
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return IInputController::GetInvalidHandle();
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}
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bool ShowDefaultValueWidget() const
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{
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UEdGraphPin* Pin = ParentPinType::GetPinObj();
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if (!Pin)
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{
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return true;
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}
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UMetasoundEditorGraphMemberNode* Node = Cast<UMetasoundEditorGraphMemberNode>(Pin->GetOwningNode());
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if (!Node)
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{
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return true;
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}
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UMetasoundEditorGraphMember* Member = Node->GetMember();
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if (!Member)
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{
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return true;
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}
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UMetasoundEditorGraphMemberDefaultFloat* DefaultFloat = Cast<UMetasoundEditorGraphMemberDefaultFloat>(Member->GetLiteral());
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if (!DefaultFloat)
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{
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return true;
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}
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return DefaultFloat->WidgetType == EMetasoundMemberDefaultWidget::None;
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}
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virtual TSharedRef<SWidget> GetDefaultValueWidget() override
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{
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using namespace Frontend;
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TSharedRef<SWidget> DefaultWidget = ParentPinType::GetDefaultValueWidget();
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if (!ShowDefaultValueWidget())
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{
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return SNullWidget::NullWidget;
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}
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// For now, arrays do not support literals.
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// TODO: Support array literals by displaying
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// default literals (non-array too) in inspector window.
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FConstInputHandle InputHandle = GetConstInputHandle();
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if (!InputHandle->IsValid() || ParentPinType::IsArray())
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{
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return DefaultWidget;
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}
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return SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.VAlign(VAlign_Center)
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[
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DefaultWidget
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]
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+ SHorizontalBox::Slot()
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.AutoWidth()
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.VAlign(VAlign_Center)
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[
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SNew(SButton)
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.ToolTipText(LOCTEXT("ResetToClassDefaultToolTip", "Reset to class default"))
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.ButtonStyle(FEditorStyle::Get(), TEXT("NoBorder"))
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.ContentPadding(0.0f)
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.Visibility(TAttribute<EVisibility>::Create([this]
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{
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using namespace Frontend;
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if (!ParentPinType::IsConnected())
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{
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FConstInputHandle InputHandle = GetConstInputHandle();
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if (const FMetasoundFrontendLiteral* Literal = InputHandle->GetLiteral())
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{
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if (Literal->GetType() != EMetasoundFrontendLiteralType::None)
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{
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return EVisibility::Visible;
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}
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}
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}
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return EVisibility::Collapsed;
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}))
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.OnClicked(FOnClicked::CreateLambda([this]()
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{
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using namespace Frontend;
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if (UEdGraphPin* Pin = ParentPinType::GetPinObj())
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{
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if (UMetasoundEditorGraphNode* Node = Cast<UMetasoundEditorGraphNode>(Pin->GetOwningNode()))
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{
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if (UMetasoundEditorGraph* MetaSoundGraph = CastChecked<UMetasoundEditorGraph>(Node->GetGraph()))
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{
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UObject& MetaSound = MetaSoundGraph->GetMetasoundChecked();
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{
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const FScopedTransaction Transaction(LOCTEXT("MetaSoundEditorResetToClassDefault", "Reset to Class Default"));
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MetaSound.Modify();
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MetaSoundGraph->Modify();
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if (UMetasoundEditorGraphMemberNode* MemberNode = Cast<UMetasoundEditorGraphMemberNode>(Node))
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{
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UMetasoundEditorGraphMember* Member = MemberNode->GetMember();
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if (ensure(Member))
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{
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Member->ResetToClassDefault();
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}
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}
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else
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{
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FInputHandle InputHandle = GetInputHandle();
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InputHandle->ClearLiteral();
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}
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}
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// Mark node for refresh in case non-pin widget on node needs updating (ex. sliders, knobs)
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Node->bRefreshNode = true;
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// Full node synchronization required as custom
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// node-level widgets may need to be refreshed
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MetaSoundGraph->SetSynchronizationRequired();
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}
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}
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}
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return FReply::Handled();
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}))
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.Content()
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[
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SNew(SImage)
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.Image(FEditorStyle::GetBrush("PropertyWindow.DiffersFromDefault"))
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]
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];
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}
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};
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class SMetasoundGraphPin : public TMetasoundGraphPin<SGraphPin>
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{
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public:
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
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{
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SGraphPin::Construct(SGraphPin::FArguments(), InGraphPinObj);
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}
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};
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class SMetasoundGraphPinBool : public TMetasoundGraphPin<SGraphPinBool>
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{
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public:
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
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{
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SGraphPinBool::Construct(SGraphPinBool::FArguments(), InGraphPinObj);
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}
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};
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class SMetasoundGraphPinFloat : public TMetasoundGraphPin<SGraphPinNum<float>>
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{
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public:
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
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{
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SGraphPinNum<float>::Construct(SGraphPinNum<float>::FArguments(), InGraphPinObj);
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}
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};
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class SMetasoundGraphPinInteger : public TMetasoundGraphPin<SGraphPinInteger>
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{
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public:
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
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{
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SGraphPinInteger::Construct(SGraphPinInteger::FArguments(), InGraphPinObj);
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}
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};
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class SMetasoundGraphPinObject : public TMetasoundGraphPin<SGraphPinObject>
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{
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public:
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
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{
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SGraphPinObject::Construct(SGraphPinObject::FArguments(), InGraphPinObj);
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}
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};
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class SMetasoundGraphPinString : public TMetasoundGraphPin<SGraphPinString>
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{
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public:
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void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
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{
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SGraphPinString::Construct(SGraphPinString::FArguments(), InGraphPinObj);
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}
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};
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} // namespace Editor
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE
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