Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/SMetasoundGraphNode.h
rob gay 3e9eab6da9 - Rename & redirect MetaSoundEditorGraph<Input>Literals to MetaSoundEditorGraph<DefaultMember>Literals
- First pass at consolidating editor code for API members/vertices where possible
- Make Variables & Output now use default literal for input value (so user doesn't have to hunt down literal box in graph)

Various bug fixes:
- Fixes crash in post undo after updating a variable default
- Fixes ':Array' flavor showing up in new SearchableComboBox when selecting `Is Array` for literal type
- Synchronize variable setter default literal with variable interface default literal
- Provide default literal field for outputs & variables for consistency
    - Added win is widget support for single input/output types (i.e. floats for now)
- Don't show trigger simulate option on non-transmissible inputs (ex. OnPlay)
- Set simulate button visibility to only show when parameter transmission is supported by input
- Make simulate buttons in graph only visible when sound plays
- Start sounds automatically when clicking simulate in inspector
- Fixed initial condition "holding" trigger state for trigger routing now that Transmission System is only used inter-MetaSound (not intra-MetaSound) and we are deprecating Send/Receives

#rb phil.popp
#rnx
#jira UE-135813
#jira UE-132900
#jira UE-135844
#jira UE-116867
#jira UE-135366
#jira UE-137310
#preflight 61b7afe4fc570891338fea08

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18450046 in //UE5/Release-5.0/... via CL 18450065
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18450072 by rob gay in ue5-release-engine-test branch]
2021-12-13 18:15:01 -05:00

85 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "Misc/Attribute.h"
#include "SGraphNode.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SOverlay.h"
// Forward Declarations
class SAudioInputWidget;
class SGraphPin;
class SVerticalBox;
class UMetasoundEditorGraphMember;
class UMetasoundEditorGraphMemberDefaultLiteral;
class UMetasoundEditorGraphMemberNode;
class UMetasoundEditorGraphNode;
namespace Metasound
{
namespace Editor
{
class SMetaSoundGraphNode : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SMetaSoundGraphNode)
{
}
SLATE_END_ARGS()
virtual ~SMetaSoundGraphNode();
void Construct(const FArguments& InArgs, class UEdGraphNode* InNode);
protected:
// SGraphNode Interface
virtual void CreateInputSideAddButton(TSharedPtr<SVerticalBox> InputBox) override;
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* InPin) const override;
virtual void CreateStandardPinWidget(UEdGraphPin* InPin) override;
virtual TSharedRef<SWidget> CreateNodeContentArea() override;
virtual TSharedRef<SWidget> CreateTitleWidget(TSharedPtr<SNodeTitle> NodeTitle) override;
virtual const FSlateBrush* GetNodeBodyBrush() const override;
virtual TSharedRef<SWidget> CreateTitleRightWidget() override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override;
virtual void SetDefaultTitleAreaWidget(TSharedRef<SOverlay> DefaultTitleAreaWidget) override;
FLinearColor GetNodeTitleColorOverride() const;
FName GetLiteralDataType() const;
UMetasoundEditorGraphNode& GetMetaSoundNode();
const UMetasoundEditorGraphNode& GetMetaSoundNode() const;
public:
static void ExecuteTrigger(UMetasoundEditorGraphMemberDefaultLiteral& Literal);
static TSharedRef<SWidget> CreateTriggerSimulationWidget(UMetasoundEditorGraphMemberDefaultLiteral& Literal, TAttribute<EVisibility>&& InVisibility, TAttribute<bool>&& InEnablement, const FText* InToolTip = nullptr);
private:
// If this node represents a graph member node, returns corresponding member.
UMetasoundEditorGraphMember* GetMetaSoundMember();
// If this node represents a graph member node, returns cast node.
UMetasoundEditorGraphMemberNode* GetMetaSoundMemberNode();
TAttribute<EVisibility> GetSimulationVisibilityAttribute() const;
FText GetPinTooltip(UEdGraphPin* InPin) const;
// Slider widget for float input
TSharedPtr<SAudioInputWidget> InputWidget;
// Handle for on value changed delegate for input slider
FDelegateHandle InputSliderOnValueChangedDelegateHandle;
// Handle for on input slider range changed
FDelegateHandle InputSliderOnRangeChangedDelegateHandle;
};
} // namespace Editor
} // namespace Metasound