Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundVariableDetailCustomization.cpp
rob gay 14ae84810f - Add support for MetaSound Editor UObject array drag/drop
- Checkpoint: Clean-up MetaSound Editor Graph Literal Customization Factory Code
#rb phil.popp
#rnx
#jira UE-112876
#jira UE-137578
#preflight 61d397605d522c9b407a6e29

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18512006 in //UE5/Release-5.0/... via CL 18512018
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18512066 by rob gay in ue5-release-engine-test branch]
2022-01-04 15:17:54 -05:00

24 lines
700 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundVariableDetailCustomization.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Internationalization/Text.h"
#include "MetasoundNodeDetailCustomization.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Input/SMultiLineEditableTextBox.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "MetaSoundEditor"
namespace Metasound
{
namespace Editor
{
const FText FMetasoundVariableDetailCustomization::MemberNameText = LOCTEXT("Variable_Name", "Variable");
} // namespace Editor
} // namespace Metasound
#undef LOCTEXT_NAMESPACE