You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Checkpoint: Clean-up MetaSound Editor Graph Literal Customization Factory Code #rb phil.popp #rnx #jira UE-112876 #jira UE-137578 #preflight 61d397605d522c9b407a6e29 #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 18512006 in //UE5/Release-5.0/... via CL 18512018 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18512066 by rob gay in ue5-release-engine-test branch]
24 lines
700 B
C++
24 lines
700 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MetasoundVariableDetailCustomization.h"
|
|
|
|
#include "DetailLayoutBuilder.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "MetasoundNodeDetailCustomization.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
#include "Widgets/Input/SEditableTextBox.h"
|
|
#include "Widgets/Input/SMultiLineEditableTextBox.h"
|
|
#include "Widgets/Text/STextBlock.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "MetaSoundEditor"
|
|
|
|
namespace Metasound
|
|
{
|
|
namespace Editor
|
|
{
|
|
const FText FMetasoundVariableDetailCustomization::MemberNameText = LOCTEXT("Variable_Name", "Variable");
|
|
} // namespace Editor
|
|
} // namespace Metasound
|
|
#undef LOCTEXT_NAMESPACE
|