Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Solvers/MeshParameterizationSolvers.cpp
michael balzer 9b4922340e GeometryProcessing: Move plugin from Experimental to Runtime
#jira UETOOL-3823
#rb ryan.schmidt

[CL 16958628 by michael balzer in ue5-main branch]
2021-07-26 14:06:18 -04:00

13 lines
443 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Solvers/MeshParameterizationSolvers.h"
#include "Solvers/Internal/MeshUVSolver.h"
TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> UE::MeshDeformation::ConstructNaturalConformalParamSolver(const FDynamicMesh3& DynamicMesh)
{
TUniquePtr<UE::Solvers::IConstrainedMeshUVSolver> Solver(new FConstrainedMeshUVSolver(DynamicMesh, EUVSolveType::NaturalConformal));
return Solver;
}