Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatPVR/TextureFormatPVR.Build.cs
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

27 lines
944 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatPVR : ModuleRules
{
public TextureFormatPVR( ReadOnlyTargetRules Target ) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe");
}
else if (Target.Platform == UnrealTargetPlatform.Mac /*|| Target.Platform == UnrealTargetPlatform.Linux*/)
{
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI");
}
//if (Target.bCompileLeanAndMeanUE == false)
//{
// PrivateDependencyModuleNames.Add("nvTextureTools");
//}
}
}