Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatDXT/TextureFormatDXT.Build.cs
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

28 lines
533 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatDXT : ModuleRules
{
public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}