Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/AutomationDriver.Build.cs
Max Chen edcab9950f Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4664858 by Max Chen in Dev-Sequencer branch]
2018-12-15 23:56:00 -05:00

37 lines
963 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AutomationDriver : ModuleRules
{
public AutomationDriver(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Developer/AutomationDriver/Public",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/AutomationDriver/Private",
"Developer/AutomationDriver/Private/Locators",
"Developer/AutomationDriver/Private/Specs",
"Developer/AutomationDriver/Private/MetaData",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Json",
"Slate",
"SlateCore",
}
);
}
}