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- timeline tracks can be marked as stale (from a previous PIE session) to change their look - added world simulation timestamp for traces to represent the tracks in simulation time and not trace session time - create dedicated methods on the StateTree module to Start/Stop traces - unneeded trace channels are deactivated and restored if possible for a StateTree debug session in order to reduce trace size - DebuggerView can now auto start new trace on a new PIE session (new settings 'bShouldDebuggerAutoRecordOnPIE'') or user can control with dedicated button (similar to RewindDebugger) - moved StateTree editor settings under section "Plugins" #rnx #rb mikko.mononen #preflight 646e18e46c2a2532b1d92984 [CL 25644105 by yoan stamant in ue5-main branch]
328 lines
11 KiB
C++
328 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_STATETREE_DEBUGGER
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#include "Debugger/StateTreeTrace.h"
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#include "Debugger/StateTreeDebugger.h"
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#include "Exporters/Exporter.h"
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#include "ObjectTrace.h"
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#include "Serialization/BufferArchive.h"
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#include "StateTree.h"
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#include "StateTreeExecutionTypes.h"
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#include "UObject/Package.h"
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#include "Trace/Trace.inl"
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#if WITH_EDITOR
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#include "Editor.h"
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#endif // WITH_EDITOR
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UE_TRACE_CHANNEL_DEFINE(StateTreeDebugChannel)
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, WorldTimestampEvent)
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UE_TRACE_EVENT_FIELD(double, WorldTime)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, InstanceEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreeName)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreePath)
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UE_TRACE_EVENT_FIELD(uint32, CompiledDataHash)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, InstanceName)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, LogEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, Phase)
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UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Message)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, StateEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, Phase)
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UE_TRACE_EVENT_FIELD(uint16, StateIndex)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_FIELD(uint8, SelectionBehavior)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, TaskEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, Phase)
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UE_TRACE_EVENT_FIELD(uint16, NodeIndex)
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UE_TRACE_EVENT_FIELD(uint8[], DataView)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_FIELD(uint8, Status)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, TransitionEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, Phase)
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UE_TRACE_EVENT_FIELD(uint16, TransitionIndex)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ConditionEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, Phase)
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UE_TRACE_EVENT_FIELD(uint16, NodeIndex)
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UE_TRACE_EVENT_FIELD(uint8[], DataView)
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UE_TRACE_EVENT_FIELD(uint8, EventType)
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UE_TRACE_EVENT_END()
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UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ActiveStatesEvent)
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UE_TRACE_EVENT_FIELD(uint64, Cycle)
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UE_TRACE_EVENT_FIELD(uint32, InstanceId)
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UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
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UE_TRACE_EVENT_FIELD(uint16, Phase)
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UE_TRACE_EVENT_FIELD(uint16[], ActiveStates)
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UE_TRACE_EVENT_END()
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namespace UE::StateTreeTrace
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{
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FDelegateHandle GOnWorldTickStartDelegateHandle;
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#if WITH_EDITOR
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FDelegateHandle GOnPIEStartDelegateHandle;
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#endif // WITH_EDITOR
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double GRecordingWorldTime = -1;
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double GTracedRecordingWorldTime = -1;
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void TraceTimeMapping()
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{
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if (GTracedRecordingWorldTime != GRecordingWorldTime)
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{
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GTracedRecordingWorldTime = GRecordingWorldTime;
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UE_TRACE_LOG(StateTreeDebugger, WorldTimestampEvent, StateTreeDebugChannel)
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<< WorldTimestampEvent.WorldTime(GRecordingWorldTime);
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}
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}
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void SerializeDataViewToArchive(FBufferArchive Ar, const FStateTreeDataView DataView)
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{
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if (const UScriptStruct* ScriptStruct = Cast<const UScriptStruct>(DataView.GetStruct()))
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UE::StateTree::ExportStructAsText)
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FString StructPath = ScriptStruct->GetPathName();
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FString TextValue;
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ScriptStruct->ExportText(TextValue, DataView.GetMemory(), DataView.GetMemory(), /*OwnerObject*/nullptr, PPF_None, /*ExportRootScope*/nullptr);
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Ar << StructPath;
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Ar << TextValue;
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}
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else if (const UClass* Class = Cast<const UClass>(DataView.GetStruct()))
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(UE::StateTree::ExportObjectAsText)
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FString StructPath = Class->GetPathName();
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FStringOutputDevice OutputDevice;
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UObject* Object = DataView.GetMutablePtr<UObject>();
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// Not using on scope FExportObjectInnerContext since it is very costly to build.
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// Passing a null context will make the export use an already built thread local context.
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UExporter::ExportToOutputDevice(nullptr, Object, /*Exporter*/nullptr, OutputDevice, TEXT("copy"), 0, PPF_ExportsNotFullyQualified | PPF_Copy | PPF_Delimited, false, Object->GetOuter());
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Ar << StructPath;
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Ar << OutputDevice;
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}
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}
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void RegisterGlobalDelegates()
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{
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#if WITH_EDITOR
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GOnPIEStartDelegateHandle = FEditorDelegates::BeginPIE.AddLambda([&LastRecordingWorldTime=GTracedRecordingWorldTime](const bool bIsSimulating)
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{
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LastRecordingWorldTime = -1;
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});
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#endif // WITH_EDITOR
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GOnWorldTickStartDelegateHandle = FWorldDelegates::OnWorldTickStart.AddLambda([&WorldTime=GRecordingWorldTime](const UWorld* TickedWorld, ELevelTick TickType, float DeltaTime)
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{
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WorldTime = FObjectTrace::GetWorldElapsedTime(TickedWorld);
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});
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}
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void UnregisterGlobalDelegates()
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{
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#if WITH_EDITOR
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FEditorDelegates::BeginPIE.Remove(GOnPIEStartDelegateHandle);
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#endif // WITH_EDITOR
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FWorldDelegates::OnWorldTickStart.Remove(GOnWorldTickStartDelegateHandle);
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GOnWorldTickStartDelegateHandle.Reset();
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}
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void OutputInstanceLifetimeEvent(
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const FStateTreeInstanceDebugId InstanceId,
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const UStateTree* StateTree,
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const TCHAR* InstanceName,
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const EStateTreeTraceInstanceEventType EventType
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)
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{
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if (StateTree == nullptr)
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{
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return;
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}
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const FString ObjectName = StateTree->GetName();
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const FString ObjectPackageName = StateTree->GetPackage()->GetName();
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, InstanceEvent, StateTreeDebugChannel)
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<< InstanceEvent.Cycle(FPlatformTime::Cycles64())
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<< InstanceEvent.TreeName(*ObjectName, ObjectName.Len())
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<< InstanceEvent.TreePath(*ObjectPackageName, ObjectPackageName.Len())
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<< InstanceEvent.CompiledDataHash(StateTree->LastCompiledEditorDataHash)
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<< InstanceEvent.InstanceId(InstanceId.Id)
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<< InstanceEvent.InstanceSerial(InstanceId.SerialNumber)
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<< InstanceEvent.InstanceName(InstanceName)
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<< InstanceEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceNodeEventType>>(EventType));
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}
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void OutputLogEventTrace(
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const FStateTreeInstanceDebugId InstanceId,
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const EStateTreeUpdatePhase Phase,
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const TCHAR* Fmt, ...
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)
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{
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static TCHAR TraceStaticBuffer[8192];
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GET_VARARGS(TraceStaticBuffer, UE_ARRAY_COUNT(TraceStaticBuffer), UE_ARRAY_COUNT(TraceStaticBuffer) - 1, Fmt, Fmt);
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, LogEvent, StateTreeDebugChannel)
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<< LogEvent.Cycle(FPlatformTime::Cycles64())
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<< LogEvent.InstanceId(InstanceId.Id)
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<< LogEvent.InstanceSerial(InstanceId.SerialNumber)
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<< LogEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
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<< LogEvent.Message(TraceStaticBuffer);
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}
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void OutputStateEventTrace(
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const FStateTreeInstanceDebugId InstanceId,
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const EStateTreeUpdatePhase Phase,
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const FStateTreeStateHandle StateHandle,
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const EStateTreeTraceNodeEventType EventType,
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const EStateTreeStateSelectionBehavior SelectionBehavior
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)
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{
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, StateEvent, StateTreeDebugChannel)
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<< StateEvent.Cycle(FPlatformTime::Cycles64())
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<< StateEvent.InstanceId(InstanceId.Id)
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<< StateEvent.InstanceSerial(InstanceId.SerialNumber)
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<< StateEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
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<< StateEvent.StateIndex(StateHandle.Index)
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<< StateEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceNodeEventType>>(EventType))
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<< StateEvent.SelectionBehavior(static_cast<std::underlying_type_t<EStateTreeStateSelectionBehavior>>(SelectionBehavior));
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}
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void OutputTaskEventTrace(
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const FStateTreeInstanceDebugId InstanceId,
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const EStateTreeUpdatePhase Phase,
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const FStateTreeIndex16 TaskIdx,
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const FStateTreeDataView DataView,
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const EStateTreeTraceNodeEventType EventType,
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const EStateTreeRunStatus Status
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)
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{
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FBufferArchive Archive;
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SerializeDataViewToArchive(Archive, DataView);
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, TaskEvent, StateTreeDebugChannel)
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<< TaskEvent.Cycle(FPlatformTime::Cycles64())
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<< TaskEvent.InstanceId(InstanceId.Id)
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<< TaskEvent.InstanceSerial(InstanceId.SerialNumber)
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<< TaskEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
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<< TaskEvent.NodeIndex(TaskIdx.Get())
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<< TaskEvent.DataView(Archive.GetData(), Archive.Num())
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<< TaskEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceNodeEventType>>(EventType))
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<< TaskEvent.Status(static_cast<std::underlying_type_t<EStateTreeRunStatus>>(Status));
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}
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void OutputTransitionEventTrace(
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const FStateTreeInstanceDebugId InstanceId,
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const EStateTreeUpdatePhase Phase,
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const FStateTreeIndex16 TransitionIdx,
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const EStateTreeTraceNodeEventType EventType
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)
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{
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FBufferArchive Archive;
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Archive << EventType;
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, TransitionEvent, StateTreeDebugChannel)
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<< TransitionEvent.Cycle(FPlatformTime::Cycles64())
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<< TransitionEvent.InstanceId(InstanceId.Id)
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<< TransitionEvent.InstanceSerial(InstanceId.SerialNumber)
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<< TransitionEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
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<< TransitionEvent.TransitionIndex(TransitionIdx.Get())
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<< TransitionEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceNodeEventType>>(EventType));
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}
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void OutputConditionEventTrace(
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const FStateTreeInstanceDebugId InstanceId,
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const EStateTreeUpdatePhase Phase,
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const FStateTreeIndex16 ConditionIdx,
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const FStateTreeDataView DataView,
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const EStateTreeTraceNodeEventType EventType
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)
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{
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FBufferArchive Archive;
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SerializeDataViewToArchive(Archive, DataView);
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, ConditionEvent, StateTreeDebugChannel)
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<< ConditionEvent.Cycle(FPlatformTime::Cycles64())
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<< ConditionEvent.InstanceId(InstanceId.Id)
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<< ConditionEvent.InstanceSerial(InstanceId.SerialNumber)
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<< ConditionEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
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<< ConditionEvent.NodeIndex(ConditionIdx.Get())
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<< ConditionEvent.DataView(Archive.GetData(), Archive.Num())
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<< ConditionEvent.EventType(static_cast<std::underlying_type_t<EStateTreeTraceNodeEventType>>(EventType));
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}
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void OutputActiveStatesEventTrace(
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const FStateTreeInstanceDebugId InstanceId,
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const EStateTreeUpdatePhase Phase,
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const FStateTreeActiveStates& ActiveStates
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)
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{
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TArray<uint16, TInlineAllocator<FStateTreeActiveStates::MaxStates>> StatesIndices;
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for (int32 i = 0; i < ActiveStates.Num(); i++)
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{
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StatesIndices.Add(ActiveStates[i].Index);
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}
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TraceTimeMapping();
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UE_TRACE_LOG(StateTreeDebugger, ActiveStatesEvent, StateTreeDebugChannel)
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<< ActiveStatesEvent.Cycle(FPlatformTime::Cycles64())
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<< ActiveStatesEvent.InstanceId(InstanceId.Id)
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<< ActiveStatesEvent.InstanceSerial(InstanceId.SerialNumber)
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<< ActiveStatesEvent.Phase(static_cast<std::underlying_type_t<EStateTreeUpdatePhase>>(Phase))
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<< ActiveStatesEvent.ActiveStates(StatesIndices.GetData(), StatesIndices.Num());
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}
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} // UE::StateTreeTrace
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#endif // WITH_STATETREE_DEBUGGER
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