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62b4e9c1fd01169d2e59e7dcdc38afa09f10cc07
UnrealEngineUWP/Engine/Source/Runtime/AssetRegistry
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bob tellez 05ebeb9276 #UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
#rb Steve.Robb

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 4937033 via CL 4937037 via CL 4940541 via CL 4941867
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5052691 by bob tellez in Dev-Core branch]
2019-02-18 17:48:24 -05:00
..
Private
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
2019-02-07 07:21:33 -05:00
Public
#UE4 Large compile speed improvement. Moved ranged-based for implementations from global overloads to members of their respective classes. Compilers were spending a lot of time resolving these overloads in global space but do not have the same problem now that they are in the scope of the class. Measured to save 20-40% compile time on files in the engine that use range-based for.
2019-02-07 20:59:02 -05:00
AssetRegistry.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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