Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Private/NetAnalyticsAggregatorConfig.cpp
john barrett 62b2db9d9a Adjusted Net Analytiics Aggregation PerObjectConfig settings object, to not use the transient package, and to use 'OverridePerObjectConfigSection' to retain the current section names.
Converted a frequently hit ensure, to a warning log.

#rb none
[FYI] Jake.Leonard

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: john.barrett
#ROBOMERGE-SOURCE: CL 4806709 via CL 4809354 via CL 4809590
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4809763 by john barrett in Dev-Networking branch]
2019-01-25 04:38:47 -05:00

18 lines
441 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NetAnalyticsAggregatorConfig.h"
/**
* UNetAnalyticsAggregatorConfig
*/
UNetAnalyticsAggregatorConfig::UNetAnalyticsAggregatorConfig(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UNetAnalyticsAggregatorConfig::OverridePerObjectConfigSection(FString& SectionName)
{
SectionName = GetName() + TEXT(" ") + GetClass()->GetName();
}