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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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62943845853eadaacf8cb8fc75744db60b8bdee6
UnrealEngineUWP/Engine
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Yujiang Wang 6294384585 Fix crash when ALandscapeStreamingProxy is used with ray tracing
#rb none

[CL 7064593 by Yujiang Wang in Dev-Rendering branch]
2019-06-18 12:40:38 -04:00
..
Binaries
Merging //UE4/Dev-Main@6918807 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-11 15:44:54 -04:00
Build
Implement an FMA pass that converts separate MUL + ADD pairs into FMAs - needed by older Metal standards to avoid floating point operation reordering that affects precision.
2019-06-14 23:23:42 -04:00
Config
#jira UE-76373
2019-06-17 14:16:56 -04:00
Documentation
Merging //UE4/Dev-Main[at]5937262 to Dev-Rendering (//UE4/Dev-Rendering)
2019-04-18 14:58:19 -04:00
Extras
DR - Merging //UE4/Dev-Main@6942191 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-11 16:57:10 -04:00
Plugins
Shader resource loading optimizations
2019-06-17 17:34:20 -04:00
Programs
Merging //UE4/Dev-Main@6890764 to Dev-Rendering (//UE4/Dev-Rendering)
2019-06-07 16:53:37 -04:00
Shaders
Only store a single parameter reference inside FSceneTextureShaderParameters, since should never need both deferred and mobile reference in the same shader
2019-06-17 19:55:32 -04:00
Source
Fix crash when ALandscapeStreamingProxy is used with ray tracing
2019-06-18 12:40:38 -04:00
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