Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/SessionMonitor/src/SessionMonitorCommon.cpp
Andriy Tylychko 9f65ad43a6 Merging //UE4/Private-3Lateral_Streaming to Main (//UE4/Main)
This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine:
* removed multiple copies of FThread as it's now a part of Core
* changes to SlateUser required to fix user input in Pixel Streaming

This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration

#rb zack.letters

[CL 9486237 by Andriy Tylychko in Main branch]
2019-10-09 08:21:27 -04:00

51 lines
949 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SessionMonitorPCH.h"
#include "SessionMonitorCommon.h"
#include "StringUtils.h"
#include "Logging.h"
namespace detail
{
void BreakImpl()
{
#if EG_PLATFORM == EG_PLATFORM_WINDOWS
__debugbreak();
#elif EG_PLATFORM == EG_PLATFORM_LINUX
#error Not implemented yet
#else
#error Unknown platform
#endif
}
}
void DoAssert(const char* File, int Line, _Printf_format_string_ const char* Fmt, ...)
{
// The actual call to break
auto DoBreak = []() {
detail::BreakImpl();
exit(EXIT_FAILURE);
};
// Detect reentrancy, since we call a couple of things from here that
// can end up asserting
static bool Executing;
if (Executing)
{
DoBreak();
return;
}
Executing = true;
char Msg[1024];
va_list Args;
va_start(Args, Fmt);
VSNPrintf(Msg, 1024, Fmt, Args);
va_end(Args);
EG_LOG(LogDefault, Error, "ASSERT: %s, %d: %s\n", File, Line, Msg);
DoBreak();
}