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Get GIsRequestingExit now by IsEngineRequestingExit() Set GIsRequestingExit now by RequestEngineExit(const TCHAR* Reason) or RequestEngineExit(const FString& Reason) NOTE If Reason is 4 or less chars it will generate an ensure to force a reason to exit The reason behind this change is right now setting GIsRequestingExit to true can cause many things to break mainly early on and with out any sort of log warning we have entered this state. We should wrap this behind a function to allow for proper handling #rb Chris.Babcock, Michael.Trepka, Michael.Noland #jira UE-79933 [FYI] Michael.Noland #ROBOMERGE-SOURCE: CL 8649683 via CL 8653683 #ROBOMERGE-BOT: (v417-8656536) [CL 8658680 by brandon schaefer in Main branch]
489 lines
15 KiB
C++
489 lines
15 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "LiveCodingConsole.h"
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#include "RequiredProgramMainCPPInclude.h"
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#include "Framework/Application/SlateApplication.h"
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#include "StandaloneRenderer.h"
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#include "LiveCodingConsoleStyle.h"
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#include "HAL/PlatformProcess.h"
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#include "SLogWidget.h"
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#include "Modules/ModuleManager.h"
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#include "ILiveCodingServer.h"
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#include "Features/IModularFeatures.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Windows/WindowsHWrapper.h"
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#include "Misc/MonitoredProcess.h"
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#include "LiveCodingManifest.h"
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#define LOCTEXT_NAMESPACE "LiveCodingConsole"
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IMPLEMENT_APPLICATION(LiveCodingConsole, "LiveCodingConsole");
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static void OnRequestExit()
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{
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RequestEngineExit(TEXT("LiveCoding console closed"));
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}
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class FLiveCodingConsoleApp
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{
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private:
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FCriticalSection CriticalSection;
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FSlateApplication& Slate;
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ILiveCodingServer& Server;
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TSharedPtr<SLogWidget> LogWidget;
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TSharedPtr<SWindow> Window;
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TSharedPtr<SNotificationItem> CompileNotification;
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TArray<FSimpleDelegate> MainThreadTasks;
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bool bRequestCancel;
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FDateTime LastPatchTime;
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FDateTime NextPatchStartTime;
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public:
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FLiveCodingConsoleApp(FSlateApplication& InSlate, ILiveCodingServer& InServer)
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: Slate(InSlate)
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, Server(InServer)
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, bRequestCancel(false)
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, LastPatchTime(FDateTime::MinValue())
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, NextPatchStartTime(FDateTime::MinValue())
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{
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}
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void Run()
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{
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// open up the app window
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LogWidget = SNew(SLogWidget);
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// Create the window
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Window =
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SNew(SWindow)
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.Title(GetWindowTitle())
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.ClientSize(FVector2D(1200.0f, 600.0f))
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.ActivationPolicy(EWindowActivationPolicy::Never)
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.IsInitiallyMaximized(false)
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[
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SNew(SBorder)
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.BorderImage(FCoreStyle::Get().GetBrush("ToolPanel.GroupBorder"))
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.FillHeight(1.0f)
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[
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LogWidget.ToSharedRef()
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]
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+ SVerticalBox::Slot()
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.HAlign(HAlign_Center)
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.AutoHeight()
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.Padding(0.0f, 6.0f, 0.0f, 4.0f)
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[
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SNew(SButton)
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.Text(LOCTEXT("QuickRestart", "Quick Restart"))
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.OnClicked(FOnClicked::CreateRaw(this, &FLiveCodingConsoleApp::RestartTargets))
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]
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]
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];
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// Add the window without showing it
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Slate.AddWindow(Window.ToSharedRef(), false);
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// Show the window without stealling focus
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if (!FParse::Param(FCommandLine::Get(), TEXT("Hidden")))
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{
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HWND ForegroundWindow = GetForegroundWindow();
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if (ForegroundWindow != nullptr)
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{
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::SetWindowPos((HWND)Window->GetNativeWindow()->GetOSWindowHandle(), ForegroundWindow, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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Window->ShowWindow();
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}
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// Get the server interface
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Server.GetBringToFrontDelegate().BindRaw(this, &FLiveCodingConsoleApp::BringToFrontAsync);
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Server.GetLogOutputDelegate().BindRaw(this, &FLiveCodingConsoleApp::AppendLogLine);
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Server.GetShowConsoleDelegate().BindRaw(this, &FLiveCodingConsoleApp::BringToFrontAsync);
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Server.GetSetVisibleDelegate().BindRaw(this, &FLiveCodingConsoleApp::SetVisibleAsync);
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Server.GetCompileDelegate().BindRaw(this, &FLiveCodingConsoleApp::CompilePatch);
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Server.GetCompileStartedDelegate().BindRaw(this, &FLiveCodingConsoleApp::OnCompileStartedAsync);
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Server.GetCompileFinishedDelegate().BindLambda([this](ELiveCodingResult Result, const wchar_t* Message){ OnCompileFinishedAsync(Result, Message); });
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Server.GetStatusChangeDelegate().BindLambda([this](const wchar_t* Status){ OnStatusChangedAsync(Status); });
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// Start the server
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FString ProcessGroupName;
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if (FParse::Value(FCommandLine::Get(), TEXT("-Group="), ProcessGroupName))
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{
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Server.Start(*ProcessGroupName);
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Window->SetRequestDestroyWindowOverride(FRequestDestroyWindowOverride::CreateLambda([this](const TSharedRef<SWindow>&){ SetVisible(false); }));
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}
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else
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{
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LogWidget->AppendLine(GetLogColor(ELiveCodingLogVerbosity::Warning), TEXT("Running in standalone mode. Server is disabled."));
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}
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// Setting focus seems to have to happen after the Window has been added
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Slate.ClearKeyboardFocus(EFocusCause::Cleared);
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// loop until the app is ready to quit
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while (!IsEngineExitRequested())
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{
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Slate.PumpMessages();
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Slate.Tick();
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FPlatformProcess::Sleep(1.0f / 30.0f);
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// Execute all the main thread tasks
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FScopeLock Lock(&CriticalSection);
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for (FSimpleDelegate& MainThreadTask : MainThreadTasks)
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{
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MainThreadTask.Execute();
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}
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MainThreadTasks.Empty();
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}
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// Make sure the window is hidden, because it might take a while for the background thread to finish.
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Window->HideWindow();
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// Shutdown the server
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Server.Stop();
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}
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private:
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FText GetWindowTitle()
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{
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FString ProjectName;
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if (FParse::Value(FCommandLine::Get(), TEXT("-ProjectName="), ProjectName))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ProjectName"), FText::FromString(ProjectName));
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return FText::Format(LOCTEXT("WindowTitleWithProject", "{ProjectName} - Live Coding"), Args);
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}
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return LOCTEXT("WindowTitle", "Live Coding");
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}
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void BringToFrontAsync()
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::BringToFront));
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}
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void BringToFront()
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{
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HWND WindowHandle = (HWND)Window->GetNativeWindow()->GetOSWindowHandle();
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if (IsIconic(WindowHandle))
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{
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ShowWindow(WindowHandle, SW_RESTORE);
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}
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::SetWindowPos(WindowHandle, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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::SetWindowPos(WindowHandle, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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static FSlateColor GetLogColor(ELiveCodingLogVerbosity Verbosity)
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{
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switch (Verbosity)
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{
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case ELiveCodingLogVerbosity::Success:
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return FSlateColor(FLinearColor::Green);
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case ELiveCodingLogVerbosity::Failure:
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return FSlateColor(FLinearColor::Red);
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case ELiveCodingLogVerbosity::Warning:
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return FSlateColor(FLinearColor::Yellow);
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default:
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return FSlateColor(FLinearColor::Gray);
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}
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}
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void AppendLogLine(ELiveCodingLogVerbosity Verbosity, const TCHAR* Text)
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{
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// SLogWidget has its own synchronization
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LogWidget->AppendLine(GetLogColor(Verbosity), MoveTemp(Text));
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}
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bool CompilePatch(const TArray<FString>& Targets, const TArray<FString>& ValidModules, TArray<FString>& RequiredModules, TMap<FString, TArray<FString>>& ModuleToObjectFiles)
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{
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// Update the compile start time. This gets copied into the last patch time once a patch has been confirmed to have been applied.
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NextPatchStartTime = FDateTime::UtcNow();
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// Get the UBT path
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FString Executable = FPaths::EngineDir() / TEXT("Binaries/DotNET/UnrealBuildTool.exe");
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FPaths::MakePlatformFilename(Executable);
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// Write out the list of lazy-loaded modules for UBT to check
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FString ModulesFileName = FPaths::ConvertRelativePathToFull(FPaths::EngineIntermediateDir() / TEXT("LiveCodingModules.txt"));
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FFileHelper::SaveStringArrayToFile(ValidModules, *ModulesFileName);
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// Delete the output file for non-whitelisted modules
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FString ModulesOutputFileName = ModulesFileName + TEXT(".out");
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IFileManager::Get().Delete(*ModulesOutputFileName);
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// Delete any existing manifest
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FString ManifestFileName = FPaths::ConvertRelativePathToFull(FPaths::EngineIntermediateDir() / TEXT("LiveCoding.json"));
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IFileManager::Get().Delete(*ManifestFileName);
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// Build the argument list
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FString Arguments;
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for (const FString& Target : Targets)
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{
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Arguments += FString::Printf(TEXT("-Target=\"%s\" "), *Target.Replace(TEXT("\""), TEXT("\"\"")));
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}
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Arguments += FString::Printf(TEXT("-LiveCoding -LiveCodingModules=\"%s\" -LiveCodingManifest=\"%s\" -WaitMutex"), *ModulesFileName, *ManifestFileName);
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AppendLogLine(ELiveCodingLogVerbosity::Info, *FString::Printf(TEXT("Running %s %s"), *Executable, *Arguments));
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// Spawn UBT and wait for it to complete (or the compile button to be pressed)
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FMonitoredProcess Process(*Executable, *Arguments, true);
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Process.OnOutput().BindLambda([this](const FString& Text){ AppendLogLine(ELiveCodingLogVerbosity::Info, *(FString(TEXT(" ")) + Text)); });
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Process.Launch();
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while(Process.Update())
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{
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if (HasCancelledBuild())
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{
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AppendLogLine(ELiveCodingLogVerbosity::Warning, TEXT("Build cancelled."));
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return false;
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}
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FPlatformProcess::Sleep(0.1f);
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}
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int ReturnCode = Process.GetReturnCode();
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if (ReturnCode != 0)
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{
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if (FPaths::FileExists(ModulesOutputFileName))
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{
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FFileHelper::LoadFileToStringArray(RequiredModules, *ModulesOutputFileName);
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}
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else
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{
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AppendLogLine(ELiveCodingLogVerbosity::Failure, TEXT("Build failed."));
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}
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return false;
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}
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// Read the output manifest
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FString ManifestFailReason;
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FLiveCodingManifest Manifest;
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if (!Manifest.Read(*ManifestFileName, ManifestFailReason))
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{
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AppendLogLine(ELiveCodingLogVerbosity::Failure, *ManifestFailReason);
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return false;
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}
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// Override the linker path
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Server.SetLinkerPath(*Manifest.LinkerPath, Manifest.LinkerEnvironment);
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// Strip out all the files that haven't been modified
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IFileManager& FileManager = IFileManager::Get();
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for(TPair<FString, TArray<FString>>& Pair : Manifest.BinaryToObjectFiles)
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{
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FDateTime MinTimeStamp = FileManager.GetTimeStamp(*Pair.Key);
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if(LastPatchTime > MinTimeStamp)
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{
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MinTimeStamp = LastPatchTime;
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}
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for (const FString& ObjectFileName : Pair.Value)
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{
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if (FileManager.GetTimeStamp(*ObjectFileName) > MinTimeStamp)
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{
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ModuleToObjectFiles.FindOrAdd(Pair.Key).Add(ObjectFileName);
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}
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}
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}
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return true;
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}
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void CancelBuild()
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{
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FScopeLock Lock(&CriticalSection);
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bRequestCancel = true;
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}
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bool HasCancelledBuild()
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{
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FScopeLock Lock(&CriticalSection);
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return bRequestCancel;
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}
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FReply RestartTargets()
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{
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Server.RestartTargets();
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return FReply::Handled();
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}
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void SetVisibleAsync(bool bVisible)
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, bVisible](){ SetVisible(bVisible); }));
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}
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void SetVisible(bool bVisible)
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{
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if (bVisible)
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{
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if (!Window->IsVisible())
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{
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Window->ShowWindow();
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}
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}
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else
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{
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if (Window->IsVisible())
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{
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Window->HideWindow();
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}
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}
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}
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void ShowConsole()
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{
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SetVisible(true);
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BringToFront();
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}
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void OnCompileStartedAsync()
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::OnCompileStarted));
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bRequestCancel = false;
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NextPatchStartTime = FDateTime::UtcNow();
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}
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void OnCompileStarted()
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{
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if (!CompileNotification.IsValid())
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{
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ShowConsole();
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FNotificationInfo Info(FText::FromString(TEXT("Starting...")));
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Info.bFireAndForget = false;
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Info.FadeOutDuration = 0.0f;
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Info.ExpireDuration = 0.0f;
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Info.Hyperlink = FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::ShowConsole);
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Info.HyperlinkText = LOCTEXT("BuildStatusShowConsole", "Show Console");
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Info.ButtonDetails.Add(FNotificationButtonInfo(LOCTEXT("BuildStatusCancel", "Cancel"), FText(), FSimpleDelegate::CreateRaw(this, &FLiveCodingConsoleApp::CancelBuild), SNotificationItem::CS_Pending));
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CompileNotification = FSlateNotificationManager::Get().AddNotification(Info);
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CompileNotification->SetCompletionState(SNotificationItem::CS_Pending);
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}
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}
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void OnCompileFinishedAsync(ELiveCodingResult Result, const FString& Status)
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, Result, Status](){ OnCompileFinished(Result, Status); }));
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if (Result == ELiveCodingResult::Success)
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{
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LastPatchTime = NextPatchStartTime;
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}
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}
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void OnCompileFinished(ELiveCodingResult Result, const FString& Status)
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{
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if(CompileNotification.IsValid())
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{
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if(Result == ELiveCodingResult::Success)
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{
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CompileNotification->SetText(FText::FromString(Status));
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CompileNotification->SetCompletionState(SNotificationItem::CS_Success);
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CompileNotification->SetExpireDuration(1.5f);
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CompileNotification->SetFadeOutDuration(0.4f);
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}
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else if(HasCancelledBuild())
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{
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CompileNotification->SetExpireDuration(0.0f);
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CompileNotification->SetFadeOutDuration(0.1f);
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}
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else
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{
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CompileNotification->SetText(FText::FromString(Status));
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CompileNotification->SetCompletionState(SNotificationItem::CS_Fail);
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CompileNotification->SetExpireDuration(5.0f);
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CompileNotification->SetFadeOutDuration(2.0f);
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}
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CompileNotification->ExpireAndFadeout();
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CompileNotification.Reset();
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}
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}
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void OnStatusChangedAsync(const FString& Status)
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{
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FScopeLock Lock(&CriticalSection);
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MainThreadTasks.Add(FSimpleDelegate::CreateLambda([this, Status](){ OnCompileStatusChanged(Status); }));
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}
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void OnCompileStatusChanged(const FString& Status)
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{
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if (CompileNotification.IsValid())
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{
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CompileNotification->SetText(FText::FromString(Status));
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}
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}
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};
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bool LiveCodingConsoleMain(const TCHAR* CmdLine)
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{
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// start up the main loop
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GEngineLoop.PreInit(CmdLine);
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check(GConfig && GConfig->IsReadyForUse());
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// Initialize high DPI mode
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FSlateApplication::InitHighDPI(true);
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{
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// Create the platform slate application (what FSlateApplication::Get() returns)
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TSharedRef<FSlateApplication> Slate = FSlateApplication::Create(MakeShareable(FPlatformApplicationMisc::CreateApplication()));
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{
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// Initialize renderer
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TSharedRef<FSlateRenderer> SlateRenderer = GetStandardStandaloneRenderer();
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// Try to initialize the renderer. It's possible that we launched when the driver crashed so try a few times before giving up.
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bool bRendererInitialized = Slate->InitializeRenderer(SlateRenderer, true);
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if (!bRendererInitialized)
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{
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// Close down the Slate application
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FSlateApplication::Shutdown();
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return false;
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}
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// Set the normal UE4 IsEngineExitRequested() when outer frame is closed
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Slate->SetExitRequestedHandler(FSimpleDelegate::CreateStatic(&OnRequestExit));
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// Prepare the custom Slate styles
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FLiveCodingConsoleStyle::Initialize();
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// Set the icon
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Slate->SetAppIcon(FLiveCodingConsoleStyle::Get().GetBrush("AppIcon"));
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// Load the server module
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FModuleManager::Get().LoadModuleChecked<ILiveCodingServer>(TEXT("LiveCodingServer"));
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ILiveCodingServer& Server = IModularFeatures::Get().GetModularFeature<ILiveCodingServer>(LIVE_CODING_SERVER_FEATURE_NAME);
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// Run the inner application loop
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FLiveCodingConsoleApp App(Slate.Get(), Server);
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App.Run();
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// Unload the server module
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FModuleManager::Get().UnloadModule(TEXT("LiveCodingServer"));
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// Clean up the custom styles
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FLiveCodingConsoleStyle::Shutdown();
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}
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// Close down the Slate application
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FSlateApplication::Shutdown();
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}
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FEngineLoop::AppPreExit();
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FModuleManager::Get().UnloadModulesAtShutdown();
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FEngineLoop::AppExit();
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return true;
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}
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int WINAPI WinMain(HINSTANCE hCurrInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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hInstance = hCurrInstance;
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return LiveCodingConsoleMain(GetCommandLineW())? 0 : 1;
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}
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#undef LOCTEXT_NAMESPACE
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