Files
UnrealEngineUWP/Engine/Source/Editor/UndoHistory/Private/UndoHistoryModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

44 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UndoHistoryModule.h"
#include "EditorStyleSet.h"
#include "Widgets/SUndoHistory.h"
#include "Widgets/Docking/SDockTab.h"
#define LOCTEXT_NAMESPACE "FUndoHistoryModule"
void FUndoHistoryModule::StartupModule()
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(UndoHistoryTabName, FOnSpawnTab::CreateRaw(this, &FUndoHistoryModule::HandleSpawnSettingsTab))
.SetDisplayName(NSLOCTEXT("FUndoHistoryModule", "UndoHistoryTabTitle", "Undo History"))
.SetTooltipText(NSLOCTEXT("FUndoHistoryModule", "UndoHistoryTooltipText", "Open the Undo History tab."))
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "UndoHistory.TabIcon"))
.SetAutoGenerateMenuEntry(false);
}
void FUndoHistoryModule::ShutdownModule()
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(UndoHistoryTabName);
}
bool FUndoHistoryModule::SupportsDynamicReloading()
{
return true;
}
TSharedRef<SDockTab> FUndoHistoryModule::HandleSpawnSettingsTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.TabRole(ETabRole::NomadTab);
DockTab->SetContent(SNew(SUndoHistory));
return DockTab;
}
IMPLEMENT_MODULE(FUndoHistoryModule, UndoHistory);
#undef LOCTEXT_NAMESPACE