Files
UnrealEngineUWP/Engine/Source/Editor/StringTableEditor/StringTableEditor.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

31 lines
756 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StringTableEditor : ModuleRules
{
public StringTableEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"DesktopPlatform",
"UnrealEd",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools"
});
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}