Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

68 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StaticMeshEditorModule.h"
#include "Modules/ModuleManager.h"
#include "IStaticMeshEditor.h"
#include "StaticMeshEditor.h"
const FName StaticMeshEditorAppIdentifier = FName(TEXT("StaticMeshEditorApp"));
/**
* StaticMesh editor module
*/
class FStaticMeshEditorModule : public IStaticMeshEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FStaticMeshEditorModule()
{
}
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() override
{
// Make sure the advanced preview scene module is loaded
FModuleManager::Get().LoadModuleChecked("AdvancedPreviewScene");
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
SecondaryToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() override
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
SecondaryToolBarExtensibilityManager.Reset();
}
/**
* Creates a new StaticMesh editor for a StaticMesh
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) override
{
TSharedRef<FStaticMeshEditor> NewStaticMeshEditor(new FStaticMeshEditor());
NewStaticMeshEditor->InitEditorForStaticMesh(StaticMesh);
OnStaticMeshEditorOpened().Broadcast(NewStaticMeshEditor);
NewStaticMeshEditor->InitStaticMeshEditor(Mode, InitToolkitHost, StaticMesh);
return NewStaticMeshEditor;
}
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetSecondaryToolBarExtensibilityManager() override { return SecondaryToolBarExtensibilityManager; }
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
TSharedPtr<FExtensibilityManager> SecondaryToolBarExtensibilityManager;
};
IMPLEMENT_MODULE( FStaticMeshEditorModule, StaticMeshEditor );