Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

30 lines
854 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryGraphNode.h"
#include "EdGraphSchema_EnvironmentQuery.h"
#include "EnvironmentQueryGraph.h"
UEnvironmentQueryGraphNode::UEnvironmentQueryGraphNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FText UEnvironmentQueryGraphNode::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode::GetDescription() const
{
return FText::GetEmpty();
}
UEnvironmentQueryGraph* UEnvironmentQueryGraphNode::GetEnvironmentQueryGraph()
{
return CastChecked<UEnvironmentQueryGraph>(GetGraph());
}
bool UEnvironmentQueryGraphNode::CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const
{
return DesiredSchema->GetClass()->IsChildOf(UEdGraphSchema_EnvironmentQuery::StaticClass());
}