You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
39 lines
795 B
C++
39 lines
795 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Interfaces/IEditorStyleModule.h"
|
|
#include "SlateEditorStyle.h"
|
|
|
|
|
|
/**
|
|
* Implements the Editor style module, loaded by SlateApplication dynamically at startup.
|
|
*/
|
|
class FEditorStyleModule
|
|
: public IEditorStyleModule
|
|
{
|
|
public:
|
|
|
|
// IEditorStyleModule interface
|
|
|
|
virtual void StartupModule( ) override
|
|
{
|
|
FSlateEditorStyle::Initialize();
|
|
}
|
|
|
|
virtual void ShutdownModule( ) override
|
|
{
|
|
FSlateEditorStyle::Shutdown();
|
|
}
|
|
|
|
virtual TSharedRef<class FSlateStyleSet> CreateEditorStyleInstance( ) const override
|
|
{
|
|
return FSlateEditorStyle::Create(FSlateEditorStyle::Settings);
|
|
}
|
|
|
|
// End IModuleInterface interface
|
|
};
|
|
|
|
|
|
IMPLEMENT_MODULE(FEditorStyleModule, EditorStyle)
|