You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "KeyStructCustomization.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "SKeySelector.h"
|
|
#include "UObject/UnrealType.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "FKeyStructCustomization"
|
|
|
|
|
|
/* FKeyStructCustomization static interface
|
|
*****************************************************************************/
|
|
|
|
TSharedRef<IPropertyTypeCustomization> FKeyStructCustomization::MakeInstance( )
|
|
{
|
|
return MakeShareable(new FKeyStructCustomization);
|
|
}
|
|
|
|
|
|
/* IPropertyTypeCustomization interface
|
|
*****************************************************************************/
|
|
|
|
void FKeyStructCustomization::CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
|
|
{
|
|
PropertyHandle = StructPropertyHandle;
|
|
|
|
// create struct header
|
|
HeaderRow.NameContent()
|
|
[
|
|
StructPropertyHandle->CreatePropertyNameWidget()
|
|
]
|
|
.ValueContent()
|
|
.MinDesiredWidth(125.0f)
|
|
.MaxDesiredWidth(325.0f)
|
|
[
|
|
SNew(SKeySelector)
|
|
.CurrentKey(this, &FKeyStructCustomization::GetCurrentKey)
|
|
.OnKeyChanged(this, &FKeyStructCustomization::OnKeyChanged)
|
|
.Font(StructCustomizationUtils.GetRegularFont())
|
|
.AllowClear(!StructPropertyHandle->GetProperty()->HasAnyPropertyFlags(CPF_NoClear))
|
|
.FilterBlueprintBindable(false)
|
|
];
|
|
}
|
|
|
|
TOptional<FKey> FKeyStructCustomization::GetCurrentKey() const
|
|
{
|
|
TArray<void*> StructPtrs;
|
|
PropertyHandle->AccessRawData(StructPtrs);
|
|
|
|
if (StructPtrs.Num() > 0)
|
|
{
|
|
FKey* SelectedKey = (FKey*)StructPtrs[0];
|
|
|
|
if (SelectedKey)
|
|
{
|
|
for(int32 StructPtrIndex = 1; StructPtrIndex < StructPtrs.Num(); ++StructPtrIndex)
|
|
{
|
|
if (*(FKey*)StructPtrs[StructPtrIndex] != *SelectedKey)
|
|
{
|
|
return TOptional<FKey>();
|
|
}
|
|
}
|
|
|
|
return *SelectedKey;
|
|
}
|
|
}
|
|
|
|
return FKey();
|
|
}
|
|
|
|
void FKeyStructCustomization::OnKeyChanged(TSharedPtr<FKey> SelectedKey)
|
|
{
|
|
PropertyHandle->SetValueFromFormattedString(SelectedKey->ToString());
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|