Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/Public/IAnimationModifiersModule.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

16 lines
454 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Containers/Array.h"
class UAnimSequence;
class IAnimationModifiersModule : public IModuleInterface
{
public:
/** Shows a new modal dialog allowing the user to setup Animation Modifiers to be added for all AnimSequences part of InSequences */
virtual void ShowAddAnimationModifierWindow(const TArray<UAnimSequence*>& InSequences) = 0;
};