Files
UnrealEngineUWP/Engine/Source/Editor/AnimationModifiers/AnimationModifiers.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
813 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationModifiers : ModuleRules
{
public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MainFrame",
"PropertyEditor",
"Kismet",
"AssetTools",
"ClassViewer",
"Persona",
"AnimationEditor",
"SkeletonEditor",
"AssetRegistry"
}
);
}
}