Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

25 lines
726 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationNodes/SGraphNodeStateMachineInstance.h"
#include "AnimationStateMachineGraph.h"
#include "AnimGraphNode_StateMachineBase.h"
/////////////////////////////////////////////////////
// SGraphNodeStateMachineInstance
void SGraphNodeStateMachineInstance::Construct(const FArguments& InArgs, UAnimGraphNode_StateMachineBase* InNode)
{
GraphNode = InNode;
SetCursor(EMouseCursor::CardinalCross);
UpdateGraphNode();
}
UEdGraph* SGraphNodeStateMachineInstance::GetInnerGraph() const
{
UAnimGraphNode_StateMachineBase* StateMachineInstance = CastChecked<UAnimGraphNode_StateMachineBase>(GraphNode);
return StateMachineInstance->EditorStateMachineGraph;
}