You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
25 lines
726 B
C++
25 lines
726 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimationNodes/SGraphNodeStateMachineInstance.h"
|
|
#include "AnimationStateMachineGraph.h"
|
|
#include "AnimGraphNode_StateMachineBase.h"
|
|
|
|
/////////////////////////////////////////////////////
|
|
// SGraphNodeStateMachineInstance
|
|
|
|
void SGraphNodeStateMachineInstance::Construct(const FArguments& InArgs, UAnimGraphNode_StateMachineBase* InNode)
|
|
{
|
|
GraphNode = InNode;
|
|
|
|
SetCursor(EMouseCursor::CardinalCross);
|
|
|
|
UpdateGraphNode();
|
|
}
|
|
|
|
UEdGraph* SGraphNodeStateMachineInstance::GetInnerGraph() const
|
|
{
|
|
UAnimGraphNode_StateMachineBase* StateMachineInstance = CastChecked<UAnimGraphNode_StateMachineBase>(GraphNode);
|
|
|
|
return StateMachineInstance->EditorStateMachineGraph;
|
|
}
|