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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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62637ffec3b0612b6523bc196cf387c7871a39cc
UnrealEngineUWP/Engine/Source/Developer/Windows
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tim smith e3e9a63090 Remove the bEnableReinstancing global setting to reduce confusion now that a project setting is available.
#rb none
#rnx
#jira UE-118772

#ROBOMERGE-SOURCE: CL 17015824 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17015829 by tim smith in ue5-release-engine-test branch]
2021-08-02 10:26:32 -04:00
..
LiveCoding
Remove the bEnableReinstancing global setting to reduce confusion now that a project setting is available.
2021-08-02 10:26:32 -04:00
LiveCodingServer
Added log message for when quick start gets re-enabled.
2021-08-02 10:24:45 -04:00
ShaderFormatD3D
Added 'precise' qualifier to fix Z-fighting with World Position Offset (WPO) in MaterialTemplate.ush. Only affects D3D11/DXBC shaders on Windows.
2021-07-21 13:01:49 -04:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatform
Added per platform setting to toggle distance field support. If it's disabled then no distance data will be cooked and distance fields will be disabled on the target platform.
2021-07-12 11:23:28 -04:00
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