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- Because of a circular module dependency between Engine and GeometryCollectionEngine, we need to check the class using its name instead of using a cast - this is a workaround that should be addressed oin the future - it can be disabled using a cvar : p.CVarGeometryCollectionImpulseWorkAround #rb benn.gallagher, chris.caulfield, brice.criswell #jira none #preflight 633739acb34118b9b4b8a351 [CL 22341267 by cedric caillaud in ue5-main branch]