Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryEditorPrivatePCH.h
Mieszko Zielinski fea9d66d25 Extracting AI code from the engine into a separate module, pass 1 #UE4
- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP

[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00

26 lines
698 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEd.h"
#include "EnvironmentQuery/EnvQuery.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "EnvironmentQuery/EnvQueryOption.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "EnvironmentQuery/EnvQueryManager.h"
#include "GraphEditor.h"
#include "SNodePanel.h"
#include "SGraphNode.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
#include "EnvironmentQueryEditorClasses.h"
#include "AssetTypeActions_EnvironmentQuery.h"
#include "EnvironmentQueryEditorModule.h"
#include "EnvironmentQueryEditor.h"
#include "GraphEditorCommon.h"
#include "ConnectionDrawingPolicy.h"