Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/EnvironmentQueryEditor.Build.cs
Mieszko Zielinski fea9d66d25 Extracting AI code from the engine into a separate module, pass 1 #UE4
- merged over from Fortnite branch
- includes adjusting all game projects that use AI code
- contains a nasty AIModule <-> Engine circular dependency. To be removed ASAP

[CL 2085468 by Mieszko Zielinski in Main branch]
2014-05-29 17:06:50 -04:00

54 lines
1.1 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EnvironmentQueryEditor : ModuleRules
{
public EnvironmentQueryEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/EnvironmentQueryEditor/Private",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"PropertyEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MessageLog",
"GraphEditor",
"PropertyEditor",
"AnimGraph",
"BlueprintGraph",
"AIModule",
}
);
PublicIncludePathModuleNames.Add("LevelEditor");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"PropertyEditor"
}
);
}
}