Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FuncTestManager.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

25 lines
727 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
DECLARE_LOG_CATEGORY_EXTERN(LogFunctionalTest, Log, All);
class FFuncTestManager : public IFuncTestManager, public TSharedFromThis<FFuncTestManager>
{
public:
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) override;
virtual bool IsRunning() const override;
virtual void SetScript(class UFunctionalTestingManager* NewScript) override;
virtual class UFunctionalTestingManager* GetCurrentScript() override { return TestScript.Get(); }
virtual void SetLooping(const bool bLoop);
protected:
TWeakObjectPtr<class UFunctionalTestingManager> TestScript;
};