Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundWaveTableOscillatorNode.cpp
Rob Gay 6227019354 Tooltip fix
#rb trivial
#rnx
#preflight skip
#jira none

[CL 21417015 by Rob Gay in ue5-main branch]
2022-08-16 19:21:52 -04:00

241 lines
8.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundDataFactory.h"
#include "MetasoundEngineNodesNames.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "WaveTableSampler.h"
#include "MetasoundSourceInterface.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTrace.h"
#include "MetasoundTrigger.h"
#include "MetasoundWaveTable.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
class FMetasoundWaveTableOscillatorNodeOperator : public TExecutableOperator<FMetasoundWaveTableOscillatorNodeOperator>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace WaveTable;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<FWaveTable>("WaveTable", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputWaveTable", "WaveTable") }),
TInputDataVertex<FTrigger>("Play", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputPlay", "Play") }),
TInputDataVertex<FTrigger>("Stop", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputStop", "Stop") }),
TInputDataVertex<FTrigger>("Sync", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputSync", "Sync") }),
TInputDataVertex<float>("Freq", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_Freq", "Freq") }, 440.0f),
TInputDataVertex<FAudioBuffer>("PhaseMod", FDataVertexMetadata
{
LOCTEXT("MetasoundWaveTableOscillatorNode_PhaseModDescription", "Modulation audio source for modulating oscillation phase of provided table. A value of 0 is no phase modulation and 1 a full table length (360 degrees) of phase shift."),
LOCTEXT("MetasoundWaveTableOscillatorNode_PhaseMod", "Phase Modulator"),
true /* bIsAdvancedDisplay */
})
),
FOutputVertexInterface(
TOutputDataVertex<FAudioBuffer>("Out", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_Output", "Out") })
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
FNodeClassMetadata Metadata
{
{ EngineNodes::Namespace, "WaveTableOscillator", "" },
1, // Major Version
0, // Minor Version
LOCTEXT("MetasoundWaveTableOscillatorNode_Name", "WaveTable Oscillator"),
LOCTEXT("MetasoundWaveTableOscillatorNode_Description", "Reads through the given WaveTable at the provided frequency."),
PluginAuthor,
PluginNodeMissingPrompt,
GetDefaultInterface(),
{ NodeCategories::Envelopes },
{ },
{ }
};
return Metadata;
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, TArray<TUniquePtr<IOperatorBuildError>>& OutErrors)
{
using namespace WaveTable;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
FWaveTableReadRef InWaveTableReadRef = InputCollection.GetDataReadReferenceOrConstruct<FWaveTable>("WaveTable");
FTriggerReadRef InPlayReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTrigger>(InputInterface, "Play", InParams.OperatorSettings);
FTriggerReadRef InStopReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTrigger>(InputInterface, "Stop", InParams.OperatorSettings);
FTriggerReadRef InSyncReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<FTrigger>(InputInterface, "Sync", InParams.OperatorSettings);
FFloatReadRef InFreqReadRef = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, "Freq", InParams.OperatorSettings);
TOptional<FAudioBufferReadRef> InPhaseModReadRef;
if (InputCollection.ContainsDataReadReference<FAudioBuffer>("PhaseMod"))
{
InPhaseModReadRef = InputCollection.GetDataReadReference<FAudioBuffer>("PhaseMod");
}
return MakeUnique<FMetasoundWaveTableOscillatorNodeOperator>(InParams, InWaveTableReadRef, InPlayReadRef, InStopReadRef, InSyncReadRef, InFreqReadRef, MoveTemp(InPhaseModReadRef));
}
FMetasoundWaveTableOscillatorNodeOperator(
const FCreateOperatorParams& InParams,
const FWaveTableReadRef& InWaveTableReadRef,
const FTriggerReadRef& InPlayReadRef,
const FTriggerReadRef& InStopReadRef,
const FTriggerReadRef& InSyncReadRef,
const FFloatReadRef& InFreqReadRef,
TOptional<FAudioBufferReadRef>&& InPhaseModReadRef
)
: WaveTableReadRef(InWaveTableReadRef)
, PlayReadRef(InPlayReadRef)
, StopReadRef(InStopReadRef)
, SyncReadRef(InSyncReadRef)
, FreqReadRef(InFreqReadRef)
, PhaseModReadRef(MoveTemp(InPhaseModReadRef))
, OutBufferWriteRef(TDataWriteReferenceFactory<FAudioBuffer>::CreateAny(InParams.OperatorSettings))
{
const float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
if (BlockRate > 0.0f)
{
BlockPeriod = 1.0f / BlockRate;
}
}
virtual ~FMetasoundWaveTableOscillatorNodeOperator() = default;
virtual FDataReferenceCollection GetInputs() const override
{
FDataReferenceCollection Inputs;
Inputs.AddDataReadReference("WaveTable", WaveTableReadRef);
Inputs.AddDataReadReference("Sync", SyncReadRef);
Inputs.AddDataReadReference("Freq", FreqReadRef);
if (PhaseModReadRef.IsSet())
{
Inputs.AddDataReadReference("PhaseMod", *PhaseModReadRef);
}
return Inputs;
}
virtual FDataReferenceCollection GetOutputs() const override
{
FDataReferenceCollection Outputs;
Outputs.AddDataReadReference("Out", TDataReadReference<FAudioBuffer>(OutBufferWriteRef));
return Outputs;
}
void Execute()
{
using namespace WaveTable;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FMetasoundWaveTableOscillatorNodeOperator::Execute);
FAudioBuffer& OutBuffer = *OutBufferWriteRef;
OutBuffer.Zero();
auto GetLastIndex = [](const FTriggerReadRef& Trigger)
{
int32 LastIndex = -1;
Trigger->ExecuteBlock([](int32, int32) {}, [&LastIndex](int32 StartFrame, int32 EndFrame)
{
LastIndex = FMath::Max(LastIndex, StartFrame);
});
return LastIndex;
};
const int32 LastPlayIndex = GetLastIndex(PlayReadRef);
const int32 LastStopIndex = GetLastIndex(StopReadRef);
if (LastPlayIndex >= 0 || LastStopIndex >= 0)
{
bPlaying = LastPlayIndex > LastStopIndex;
}
if (bPlaying)
{
const FTrigger& SyncTrigger = *SyncReadRef;
TArrayView<float> SyncBufferView;
if (SyncTrigger.IsTriggered())
{
SyncBuffer.SetNum(OutBuffer.Num());
FMemory::Memset(SyncBuffer.GetData(), 0, sizeof(float) * SyncBuffer.Num());
SyncTrigger.ExecuteBlock(
[](int32 StartFrame, int32 EndFrame) {},
[this](int32 StartFrame, int32 EndFrame)
{
SyncBuffer[StartFrame] = 1.0f;
}
);
SyncBufferView = SyncBuffer;
}
TArrayView<const float> PhaseMod;
if (PhaseModReadRef.IsSet())
{
const FAudioBuffer& Buffer = *(*PhaseModReadRef);
PhaseMod = { Buffer.GetData(), Buffer.Num() };
}
// Limit wrap operations running off toward infinity while allowing sampler to play in reverse
Sampler.SetFreq(FMath::Clamp(*FreqReadRef, -20000.f, 20000.f) * BlockPeriod);
const FWaveTable& InputTable = *WaveTableReadRef;
Sampler.Process(InputTable.GetView(), { }, PhaseMod, SyncBufferView, OutBuffer);
}
}
private:
float BlockPeriod = 0.0f;
bool bPlaying = false;
FWaveTableReadRef WaveTableReadRef;
FTriggerReadRef PlayReadRef;
FTriggerReadRef StopReadRef;
FTriggerReadRef SyncReadRef;
FFloatReadRef FreqReadRef;
Audio::FAlignedFloatBuffer SyncBuffer;
TOptional<FAudioBufferReadRef> PhaseModReadRef;
WaveTable::FWaveTableSampler Sampler;
TDataWriteReference<FAudioBuffer> OutBufferWriteRef;
};
class FMetasoundWaveTableOscillatorNode : public FNodeFacade
{
public:
FMetasoundWaveTableOscillatorNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FMetasoundWaveTableOscillatorNodeOperator>())
{
}
virtual ~FMetasoundWaveTableOscillatorNode() = default;
};
METASOUND_REGISTER_NODE(FMetasoundWaveTableOscillatorNode)
} // namespace Metasound
#undef LOCTEXT_NAMESPACE // MetasoundStandardNodes