Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Test.cpp
Mikolaj Sieluzycki fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00

64 lines
1.6 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
#include "EnvironmentQuery/EnvQueryTest.h"
UEnvironmentQueryGraphNode_Test::UEnvironmentQueryGraphNode_Test(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
bTestEnabled = true;
bHasNamedWeight = false;
TestWeightPct = -1.0f;
}
void UEnvironmentQueryGraphNode_Test::PostPlacedNewNode()
{
if (EnvQueryNodeClass != NULL)
{
UEnvQuery* Query = Cast<UEnvQuery>(GetEnvironmentQueryGraph()->GetOuter());
NodeInstance = NewObject<UEnvQueryTest>(Query, EnvQueryNodeClass);
NodeInstance->SetFlags(RF_Transactional);
UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
TestInstance->UpdateTestVersion();
}
if (ParentNode)
{
ParentNode->CalculateWeights();
}
}
void UEnvironmentQueryGraphNode_Test::DestroyNode()
{
if (ParentNode)
{
ParentNode->Modify();
ParentNode->Tests.Remove(this);
}
Super::DestroyNode();
}
FText UEnvironmentQueryGraphNode_Test::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
return TestInstance ? FText::FromString(TestInstance->GetDescriptionTitle()) : FText::GetEmpty();
}
FText UEnvironmentQueryGraphNode_Test::GetDescription() const
{
UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
return TestInstance ? TestInstance->GetDescriptionDetails() : FText::GetEmpty();
}
void UEnvironmentQueryGraphNode_Test::SetDisplayedWeight(float Pct, bool bNamed)
{
if (TestWeightPct != Pct || bHasNamedWeight != bNamed)
{
Modify();
}
TestWeightPct = Pct;
bHasNamedWeight = bNamed;
}