Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source
rinat abdrashitov 6149eb4a59 Added a flag to optionally recompute normal overlay or per-vertex normals after displacement in PNTriangles.
Disabled quadratically varying normal computation for 5.0.

#rb david.hill
#rb semion.piskarev
#rnx
#jira none
#preflight 61f899cb114ec25fe0c8e0f2

#ROBOMERGE-AUTHOR: rinat.abdrashitov
#ROBOMERGE-SOURCE: CL 18811717 in //UE5/Release-5.0/... via CL 18811737 via CL 18822719
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18823656 by rinat abdrashitov in ue5-main branch]
2022-02-02 05:56:24 -05:00
..