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UnrealEngineUWP
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612bd490f370a09593ab214a0f4e0ae537f64e34
UnrealEngineUWP
/
Engine
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Ben Marsh
612bd490f3
Add support for content plugins in content-only projects. These were not being staged due to a unique target receipt for the project being generated.
...
#rb none #jira UE-87672 [CL 11608583 by Ben Marsh in 4.25 branch]
2020-02-25 12:09:00 -05:00
..
Binaries
New build of python2.7 for Linux supports zlib, bz2, ssl now
2020-02-24 11:17:42 -05:00
Build
Fix IntelTBB link warnings on MacOS for release build
2020-02-25 09:27:09 -05:00
Config
Niagara: Disable sequencer clean playback mode by default
2020-02-25 11:50:36 -05:00
Documentation
Documentation for build tools
2020-02-25 06:55:34 -05:00
Extras
export PATH for Linux/Mac SetupAndroid scripts
2020-02-21 14:53:36 -05:00
Platforms
/XXX
Change platform extensions and games to output UAT scripts to their own folder rather than to the Engine folder.
2020-02-25 09:53:26 -05:00
Plugins
Fix a bug where stacking GEs that did not reset the duration on additional instances of the effect being applied and with set by caller durations would only have the duration correctly set for the first instance on the stack. All other GE specs in the stack would have a duration of 1 second.
2020-02-25 10:51:43 -05:00
Programs
#jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
2020-02-18 16:17:27 -05:00
Shaders
Expose pre-skinned vertex buffer to local vertex factory so that pre skin vertex position is available to material nodes that use it when derived vertex factories generate position buffers that are post skinned. Particularly relevant for GPUSkinCache.
2020-02-25 08:42:59 -05:00
Source
Add support for content plugins in content-only projects. These were not being staged due to a unique target receipt for the project being generated.
2020-02-25 12:09:00 -05:00