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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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60644cbde80a7485c8bd6c412cf8a8b680a22802
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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steve robb 60644cbde8 Fixes for TStrongObjectPtr's operators.
#rb joe.kirchoff

[CL 32769206 by steve robb in ue5-main branch]
2024-04-05 15:15:16 -04:00
..
Internal
**This change was backed out because of cook errors. Removing a superfluous metadata check fixes the issue so this is a resubmission with the metadata check removed
2024-04-01 18:11:06 -04:00
Private
EditorBulkData : serialize compressed data to the undo buffer without decompressing
2024-04-05 12:08:32 -04:00
Public
Fixes for TStrongObjectPtr's operators.
2024-04-05 15:15:16 -04:00
Tests
Allow TObjectPtr instances to resolve directly to placeholder-typed references when T=UObject.
2024-03-22 11:12:08 -04:00
CoreUObject.Build.cs
- Make FDoubleProperty and FFloatProperty use Verse's extensional float equality semantics, and support value hashing. This should only affect comparison of NaNs: thanks to -ffast-math/fp:fast compiler flags, the previous behavior of FDoubleProperty::Identical/FDoubleProperty::Identical was for them to treat NaNs as equal to all other values. The new behavior is to treat all NaNs as equal to each other, and unequal to numbers.
2024-04-03 10:01:56 -04:00
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