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604cd089682edb66ebf1bef76cea9134f54ea893
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform
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bob tellez ec6a9e6bf0 #UE4 Promoted builds may not have a source code folder. Look for TargetInfo.json file before assuming no targets when there is no Source folder. Also assume all targets in the file are valid since there is no way to verify them if the code is missing.
#rb Ben.Marsh
[FYI] Ben.Marsh


#ROBOMERGE-SOURCE: CL 12381757 via CL 12389829
#ROBOMERGE-BOT: (v671-12333473)

[CL 12391749 by bob tellez in Release-Engine-Staging branch]
2020-03-24 14:39:14 -04:00
..
Private
#UE4 Promoted builds may not have a source code folder. Look for TargetInfo.json file before assuming no targets when there is no Source folder. Also assume all targets in the file are valid since there is no way to verify them if the code is missing.
2020-03-24 14:39:14 -04:00
Public
#UE4 Write the target-enabled/disabled plugins lists to the target receipt instead of compiling it into the executable in non-monolitic editor builds. This allows them to be used in shared build environments
2020-03-18 07:04:23 -04:00
DesktopPlatform.Build.cs
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
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