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603d5cd805b9183a8356becf3fd6f62e05abfe20
UnrealEngineUWP/Engine/Source/Developer/SlateReflector
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Patrick Boutot ee9c7f8dcb Slate: Move visibility flag to WidgetProxy. Keep track of the Collapsed and the Visible state to update the Attribute as in SlowPath. Convert RenderTransform and RenderTransformPivot to SlateAttribute. Make the Visibility attribute update first (needs more work in the SlateAttributeInitializer to enforce it). Update Attribute in 2 steps. Update the Collapsed first (that can change the visibility), then update the "not collapsed" attribute.
#fyi mikko.mononen, sebastian.nordgren, lauren.barnes
#review-16007738 vincent.gauthier

[CL 16007736 by Patrick Boutot in ue5-main branch]
2021-04-14 12:59:44 -04:00
..
Private
Slate: Move visibility flag to WidgetProxy. Keep track of the Collapsed and the Visible state to update the Attribute as in SlowPath. Convert RenderTransform and RenderTransformPivot to SlateAttribute. Make the Visibility attribute update first (needs more work in the SlateAttributeInitializer to enforce it). Update Attribute in 2 steps. Update the Collapsed first (that can change the visibility), then update the "not collapsed" attribute.
2021-04-14 12:59:44 -04:00
Public
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
SlateReflector.Build.cs
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
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