Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs
Dave Belanger 6026e0b26f Merging CL 6320843 from //UE4/Dev-Editor to //UE4/Main
Fix functional test UI screenshot when running with a window dpi scale != 1.

#jira UE-60541
#rb Matt.Kuhlenschmidt

[CL 6327380 by Dave Belanger in Main branch]
2019-05-06 17:29:54 -04:00

52 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"MessageLog",
"NavigationSystem",
"AIModule",
"RenderCore",
"AssetRegistry",
"RHI",
"UMG",
"AutomationController",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
"UnrealEd"
}
);
}
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FunctionalTesting/Private",
}
);
//make sure this is compiled for binary builds
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}