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UnrealEngineUWP
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5f4a0f7af52ff490134042e36a72a0a3849bbfbb
UnrealEngineUWP
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Joakim Lindqvist
5f4a0f7af5
Horde Storage - Fixed issue with memory replication log (only used for tests) were it could get conflicting keys for the replication log (as time uuid is globally unique but multiple entries sorts into the same place by definition). Treating it as a guid should resolve this (allowing the full set of the unique value to be used for compare).
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#preflight none [CL 22203479 by Joakim Lindqvist in ue5-main branch]
2022-09-27 07:46:11 -04:00
..
Developer
Fixed ensure() that could fire if no Ptr-style memory scope was traced.
2022-09-27 07:11:14 -04:00
Editor
Fix compile error
2022-09-27 07:10:54 -04:00
Programs
Horde Storage - Fixed issue with memory replication log (only used for tests) were it could get conflicting keys for the replication log (as time uuid is globally unique but multiple entries sorts into the same place by definition). Treating it as a guid should resolve this (allowing the full set of the unique value to be used for compare).
2022-09-27 07:46:11 -04:00
Runtime
MemScope events do not need to be synchronised.
2022-09-27 07:11:26 -04:00
ThirdParty
- Update Android to EOS-SDK-Android-21924193-v1.15.3 so we can build UE against the libc++-static variant.
2022-09-21 14:39:51 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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