Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/DoubleBufferedPanel.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

24 lines
610 B
C#

/**
* Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace MemoryProfiler2
{
/// <summary> A panel control that doesn't flicker when repainted. </summary>
public class DoubleBufferedPanel : Panel
{
public DoubleBufferedPanel()
{
// Set the value of the double-buffering style bits to true.
SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
UpdateStyles();
}
}
}