Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos
cedric caillaud 10fbeb2a28 Geometry collection : Memory optimization : Remove simplicials from dynamic collection avoiding extra expensive copies and extra memory
this saves a total 16 bytes per bone ( Physics thread + game thread dyanmic collection )  per geometry collection component

#rb Benn.Gallagher, titouan.deslandes, vincent.robert

[CL 34080384 by cedric caillaud in ue5-main branch]
2024-06-03 18:44:53 -04:00
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