Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs
Mike Fricker b678b51efd Added editor notification when automatic hot reload completes
[CL 2264535 by Mike Fricker in Main branch]
2014-08-20 13:58:31 -04:00

83 lines
1.6 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CrashTracker",
"Engine",
"EngineSettings",
"InputCore",
"RHI",
"ShaderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"DesktopPlatform",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
// "SearchUI",
"TranslationEditor",
"Projects",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"OutputLog",
"SuperSearch",
"Settings",
"SourceCodeAccess",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MainFrame/Private",
"Editor/MainFrame/Private/Frame",
"Editor/MainFrame/Private/Menus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"Documentation",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"OutputLog",
"SuperSearch",
"TranslationEditor",
"SourceCodeAccess",
"EditorLiveStreaming",
"HotReload"
}
);
}
}