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Will help the user checkout/force writable on required config file for editing. [CL 2299487 by Michael Schoell in Main branch]
85 lines
1.6 KiB
C#
85 lines
1.6 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelEditor : ModuleRules
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{
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public LevelEditor(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"Kismet",
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"MainFrame",
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"PlacementMode",
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"ReferenceViewer",
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"IntroTutorials"
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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"UserFeedback",
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"IntroTutorials"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"Core",
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"CoreUObject",
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"DesktopPlatform",
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"InputCore",
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"Slate",
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"SlateCore",
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"SlateReflector",
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"EditorStyle",
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"Engine",
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"MessageLog",
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"NewsFeed",
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"SourceControl",
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"StatsViewer",
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"UnrealEd",
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"RenderCore",
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"DeviceProfileServices",
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"ContentBrowser",
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"SceneOutliner",
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"ActorPickerMode",
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"RHI",
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"Projects",
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"TargetPlatform",
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"EngineSettings",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"PropertyEditor",
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"SceneOutliner",
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"ClassViewer",
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"DeviceManager",
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"SettingsEditor",
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"SessionFrontend",
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"AutomationWindow",
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"Layers",
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"Levels",
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"WorldBrowser",
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"TaskBrowser",
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"EditorWidgets",
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"AssetTools",
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"WorkspaceMenuStructure",
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"NewLevelDialog",
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"DeviceProfileEditor",
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"DeviceProfileServices",
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"PlacementMode",
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"UserFeedback",
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"ReferenceViewer",
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"IntroTutorials"
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}
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);
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}
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}
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