Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryEditor.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

89 lines
2.7 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IEnvironmentQueryEditor.h"
#include "Toolkits/AssetEditorToolkit.h"
/** Viewer/editor for a DataTable */
class FEnvironmentQueryEditor : public IEnvironmentQueryEditor, public FEditorUndoClient
{
public:
virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
void InitEnvironmentQueryEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UEnvQuery* Script );
FGraphPanelSelectionSet GetSelectedNodes() const;
FEnvironmentQueryEditor();
virtual ~FEnvironmentQueryEditor();
// Begin IToolkit interface
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual FString GetWorldCentricTabPrefix() const override;
virtual FLinearColor GetWorldCentricTabColorScale() const override;
// End IToolkit interface
// Begin FEditorUndoClient Interface
virtual void PostUndo(bool bSuccess) override;
virtual void PostRedo(bool bSuccess) override;
// End of FEditorUndoClient
// Delegates
void SelectAllNodes();
bool CanSelectAllNodes() const;
void DeleteSelectedNodes();
bool CanDeleteNodes() const;
void DeleteSelectedDuplicatableNodes();
void CutSelectedNodes();
bool CanCutNodes() const;
void CopySelectedNodes();
bool CanCopyNodes() const;
void PasteNodes();
void PasteNodesHere(const FVector2D& Location);
bool CanPasteNodes() const;
void DuplicateNodes();
bool CanDuplicateNodes() const;
void OnFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent);
protected:
/** Called when "Save" is clicked for this asset */
virtual void SaveAsset_Execute() override;
private:
/** Create widget for graph editing */
TSharedRef<class SGraphEditor> CreateGraphEditorWidget(UEdGraph* InGraph);
/** Creates all internal widgets for the tabs to point at */
void CreateInternalWidgets();
/** Called when the selection changes in the GraphEditor */
void OnSelectedNodesChanged(const TSet<class UObject*>& NewSelection);
/** Spawns the tab with the update graph inside */
TSharedRef<SDockTab> SpawnTab_UpdateGraph(const FSpawnTabArgs& Args);
TSharedRef<SDockTab> SpawnTab_Properties(const FSpawnTabArgs& Args);
private:
/* Query being edited */
UEnvQuery* Query;
/** */
TWeakPtr<SGraphEditor> UpdateGraphEdPtr;
/** Property View */
TSharedPtr<class IDetailsView> DetailsView;
/** The command list for this editor */
TSharedPtr<FUICommandList> GraphEditorCommands;
/** Graph editor tab */
static const FName EQSUpdateGraphTabId;
static const FName EQSPropertiesTabId;
};