Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs
Mieszko Zielinski d55910995b [GitHub] 323: New SensingComponentVisualizer
by timdonks

[CL 2253076 by Mieszko Zielinski in Main branch]
2014-08-12 11:18:17 -04:00

27 lines
612 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComponentVisualizers : ModuleRules
{
public ComponentVisualizers(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"PropertyEditor",
"EditorStyle",
"AIModule"
}
);
}
}