Files
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/ProjectLauncher.Build.cs
Chris Gagnon 9ccd8c9ec4 Target Platform API added to provide more information about variants and variant support.
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt

[CL 2290918 by Chris Gagnon in Main branch]
2014-09-09 12:20:43 -04:00

58 lines
1.4 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ProjectLauncher : ModuleRules
{
public ProjectLauncher(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"LauncherServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ProjectLauncher/Private",
"Developer/ProjectLauncher/Private/Models",
"Developer/ProjectLauncher/Private/Widgets",
"Developer/ProjectLauncher/Private/Widgets/Build",
"Developer/ProjectLauncher/Private/Widgets/Cook",
"Developer/ProjectLauncher/Private/Widgets/Deploy",
"Developer/ProjectLauncher/Private/Widgets/Launch",
"Developer/ProjectLauncher/Private/Widgets/Package",
"Developer/ProjectLauncher/Private/Widgets/Profile",
"Developer/ProjectLauncher/Private/Widgets/Project",
"Developer/ProjectLauncher/Private/Widgets/Shared",
"Developer/ProjectLauncher/Private/Widgets/Toolbar",
}
);
}
}