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5ee151af76a16ea045f200dd29545caaaa9bdf6f
UnrealEngineUWP/Engine/Source/Developer/CrashTracker
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Mark Satterthwaite 95fde7bea8 Add a specific SP_OPENGL_SM4_MAC so that we can compile shaders from Windows for all Macs, even the older GL 3.3 devices that don't support volume-texture rendering.
#codereview nick.penwarden, michael.trepka

[CL 2238230 by Mark Satterthwaite in Main branch]
2014-07-31 09:03:55 -04:00
..
Private
Add a specific SP_OPENGL_SM4_MAC so that we can compile shaders from Windows for all Macs, even the older GL 3.3 devices that don't support volume-texture rendering.
2014-07-31 09:03:55 -04:00
Public
Docs: Removed file comments and added missing code documentation
2014-06-12 23:22:18 -04:00
CrashTracker.Build.cs
Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
2014-04-26 15:07:24 -04:00
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